Well this sucks... haha.
Unfortunately a lot of talented folks lost their jobs as I've been finding out on Facebook! I personally think it's pretty terrible to find news out that way and not to be correctly notified. We all were receiving phone calls tonight and I just got mine about 2 hrs ago.
From what we've been told a handful of artists will be kept on board and continue working on Lego Universe. But at the moment that will be a very, VERY small team. As the count continues to rise on FB, they've cut over 20 people.
I will say I did enjoy the fun times I had at ND and my pushup club which was going strong for 18 weeks! I had over 35 people in the club at one point! With that said I wanted to share one of my last animations at NetDevil:
My other animations can be viewed on my vimeo page as well - This animation was particuallary challenging due to time constraints, limit on frames, parent constraints, reanimating twice because of wrong assets-which required a new balloon rig.
All in all, I feel this was one of my best animations, although parts are too quick and the overlap on the loose balloon are hard to watch at times I did what I could and it doesn't look to bad in-game either.
I truly hope everyone lands on their feet and finds a new fun adventure! It was a great experience and it was awesome to be apart of something (at the time) so fun and exciting. To my ND peps - I wish you the best!
**update: just to clarify - We were all told we were "safe" just a week or so ago, and last night the first couple of people let go were posting on FB. Then all hell broke loose on FB and everyone was getting anxious, so yes- its a total surprise to be getting a call saying you lost your job. Personally, it sucks to find out massive layoffs are happening and watching friends post about it before you know or hear anything directly.
What really sucks for me is I took time off for the holiday and was heading back into the studio - but no, I didn't even get a chance to say goodbye to some people.
-tc
Showing posts with label 3D Animation. Show all posts
Showing posts with label 3D Animation. Show all posts
2.23.2011
9.04.2009
1.16.2007
Maya Animation
My Maya animation class Fall Quarter 05, we had to do at least 15 secs of animation and had to be blocked. The aerobics class one was just to test the rig.
I actually started with the Flour sack on the box, he was going to try and get down. Then the rig became all screwed up and the mesh went down the hole with it. So then I moved on to just testing it out, trying different things with the rig. It all needs a lot of work.
I actually started with the Flour sack on the box, he was going to try and get down. Then the rig became all screwed up and the mesh went down the hole with it. So then I moved on to just testing it out, trying different things with the rig. It all needs a lot of work.
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